Found 13 results
Filters: Author is Paiva, A [Clear All Filters]
Agents with Emotional Intelligence for Storytelling. Affective Computing and Intelligent Interaction.. 2011.
I've Been Here Before! Location and Appraisal in Memory Retrieval. The Tenth International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011).. 2011.
Automatic Analysis of Affective Postures and Body Motion to Detect Engagement with a Game Companion. ACM/IEEE International Conference on Human-Robot Interaction.. 2011.
Affect Recognition for Interactive Companions: Challenges and Design in Real World Scenarios. Journal on Multimodal User Interfaces, Springer. 3(1-2):89-98.. 2010.
Designing a Game Companion for Long-Term Social Interaction. Proceedings of the International Workshop on Affect-Aware Virtual Agents and Social Robots (AFFINE'09), ICMI-MLMI'09.. 2009.
Detecting User Engagement with a Robot Companion Using Task and Social Interaction-based Features. ACM International Conference on Multimodal Interfaces.. 2009.
Towards and Empathic Chess Companion. Workshop on Empathic Agents, AAMAS'09.. 2009.
Affect recognition for interactive companions. Workshop on Affective Interaction in Natural Environments (AFFINE), International Conference on Multimodal Interfaces (ICMI'08).. 2008.
iCat: an Affective Game Buddy Based on Anticipatory Mechanisms. Proceedings of 7th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008).. 2008.
Long-term affect sensitive and socially interactive companions. Fourth International Workshop on Human-Computer Conversation.. 2008.
Social Presence in Long-Term Human-Computer Relationships. Fourth International Workshop on Human-Computer Conversation.. 2008.
Are emotional robots more fun to play with? Robot and Human Interactive Communication, 2008. RO-MAN 2008. The 17th IEEE International Symposium on. :77-82.. 2008.
Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents. Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS'04). :194-201.. 2004.