ViPleo and PhyPleo: Artificial pet with two embodiments

TitleViPleo and PhyPleo: Artificial pet with two embodiments
Publication TypeConference Paper
Year of Publication2011
AuthorsGomes PF, Márquez Segura E, Cramer H, Paiva T, Paiva A, Erik Holmquist L
Refereed DesignationRefereed
Conference NameThe 8th International Conference on Advances in Computer Entertainment Technology
Conference LocationLisbon, Portugal
KeywordsHuman-Robots Interaction, lirec, migration, Mobile and Ubiquitous Entertainment
AbstractIn our current work we have designed and implemented an artificial pet with two embodiments. In both embodiments behavior is driven by needs, that are used to maintain coherence and motivate user interaction. These needs are transferred between embodiments, with only one embodiment being active at a time. We performed an evaluation with 10-year old children participants. The retrieved data indicated that many children understood the concept of an artificial pet with two bodies, even without being given clues. Nevertheless, children did perceive differences between the two embodiments, which contributed for many stating that they interacted with two pets. Among other aspects, the physical version was perceived as less obedient due to problems concerning action recognition. Although caused by technical issues, this result raises the question if virtual embodiments should simulate action recognition problems that their physical counterparts have.
Posted by paulo on Wednesday, 3 August, 2011 /