Designing a Game Companion for Long-Term Social Interaction

TitleDesigning a Game Companion for Long-Term Social Interaction
Publication TypeConference Proceedings
Year of Publication2009
AuthorsLeite I, Castellano G, Pereira A, Martinho C, Paiva A, McOwan PW
Refereed DesignationRefereed
Conference NameProceedings of the International Workshop on Affect-Aware Virtual Agents and Social Robots (AFFINE'09), ICMI-MLMI'09
Date PublishedNovember 2009
PublisherACM, New York, NY
Conference LocationCambridge, MA
Keywordsaffect recognition, contextual information, human-robot interaction, lirec, non-verbal behavior
AbstractThe ability to understand the user's affective states and expressions is an important requirement for a robot companion. In this paper we focus on an interaction scenario where an iCat robot plays chess with children. We discuss the challenges to address in the design of an affect recognition system for a game companion and we present the initial steps carried out to build a framework for the dynamic modeling of the user's affect. We conclude by providing examples of how we intend to exploit information about the user's affect to generate an empathic behavior in our game companion.
Posted by Ginevra on Thursday, 13 May, 2010 /